It's been pretty hectic at work and at home, which means that I'm behind on most of my entertainment venues -- including my YouTube subscriptions. I decided to skim through them this afternoon and found this recent"Bring It On" segment from September 27th's episode of "The 700 Club." There was a brief portion of this segment that really demonstrated how clueless people like Pat Robertson truly are when it comes to gaming, RPGs, and popular entertainment.
Co-host Terry Meeuwsen shared the following question: "My husband has been playing an online game with other people and the game includes elements of witchcraft. He doesn't think it is bad, but since he has started playing the game my daughters and I have witnessed really weird things happening in our home. We've anointed the house. How do I pray for my husband and how to I convince him that he is bringing bad things int our home. He gets angry when I bring it up."
Here is Pat's answer:
Well, I think you need to get the senior person -- maybe you can find a minister, some trusted advisor -- to tell him this is a problem. There was a game called "Dungeons & Dragons." The people got into role playing. The next thing you now they were in a fantasy world that really captured them. So it is demonic. Demons are out to destroy you! And your husband needs to understand that!
I wonder if Pat Robertson and the woman who wrote for his advice have similar concerns about reruns of "Bewitched,""I Dream of Jeanie," and "Sabrina the Teenage Witch?" Pat's negative gut reaction to RPG and gaming is so stereotypical and hysterical. Their reactions are scoffed at by gamers and frankly do little more than discourage those gamers from maintaining connections to the Church.
There is no causal link between gaming and suicide. There is no link between gaming and depression. Gamers do not open themselves up to Satan or demons through their RPGs.
More than 700 million people worldwide play online games. Why is it that only people who obsess about witchcraft within their husband's game story line notice "weird things" and the rest of us manage to game without demonic interaction? (Hint: Maybe it's just you.)
You can watch the entire segment here.
There is no causal link between gaming and suicide. There is no link between gaming and depression. Gamers do not open themselves up to Satan or demons through their RPGs.
More than 700 million people worldwide play online games. Why is it that only people who obsess about witchcraft within their husband's game story line notice "weird things" and the rest of us manage to game without demonic interaction? (Hint: Maybe it's just you.)
You can watch the entire segment here.